//Data the last update is 01.05.2001 //Modify version is (v1.31f) +(OSP 1.03a) name "^4_^3- ^2LEX ^3-^4_" //Controls: unbindall //-[F]Key: bind F1 "+button3" bind F2 "map q3tourney2" bind F3 "map ztn3tourney1" bind f4 "map pro-q3tourney4" bind F5 "kill" bind F6 "map pro-q3dm6" bind F7 "toggle cg_swapSkins;cg_swapSkins" bind F8 "autorecord" bind F9 "stoprecord" bind F10 "quit" "bind kp_end "map ospdm5" //-Movekeys: bind a +moveleft bind d +moveright bind s +back bind w +forward bind shift +speed bind Ctrl +movedown bind mouse2 +moveup //-Keys: //bind x +button2 bind Space +zoom bind tab +scores bind escape togglemenu bind pause time bind i currenttime bind y map_restart 0 bind p clear bind \ messagemode2 bind ` toggleconsole bind o ready bind = sizeup bind - sizedown bind [ cg_enemyModel tankjr/pm bind ] cg_enemyModel Sarge/pm bind kp_ins say_team Quad bind kp_del say_team Red Armor bind kp_enter say_team Yellow Armor //-Sets: bind f "vstr *2L;vstr *Rj" bind 4 vstr _MachinGun bind 3 vstr _ShotGun bind 1 vstr _Grenades bind e vstr _Rocket bind r vstr _Lighting bind q vstr _RailGun bind 2 vstr _Plazma bind 5 vstr _BFG bind mouse1 "+attack;vstr *Rsel" bind x "vstr *gg" bind n "vstr *2L;vstr _t_smod" bind m "vstr *2L;vstr _e_smod" bind enter "vstr *2L;vstr *Ok" //bind b "vstr *2L;vstr *Cmr" bind g vstr _Gauntlet bind leftarrow "vstr *2L;vstr *vol-" bind rightarrow "vstr *2L;vstr *vol+" //-Say: bind / say ^5#t you ^1NOTREADY ^5!!! bind home say ^5gl ^1#t //-Team: //-- Game - set PMOVE_FIXED "1" cg_scoreTransparency "1" cg_q3compScoreboard "0" cg_teamRails "4" cg_MaxlocationWidth "32" cg_followviewcam "0" cg_oversampleMouse "1" cg_OldPlasma "1" cg_OldRail "1" cg_noProjectileTrail "1" cg_smoothClients "0" cg_scorePlums "1" cg_nochatbeep "1" cg_noVoiceChats "0" cg_teamChatsOnly "0" cg_drawFriend "1" cg_drawTeamOverlay "1" cg_deferPlayers "1" cg_forceModel "0" cg_teamChatHeight "0" cg_teamChatTime "3000" cg_bobroll "0" cg_bobpitch "0" cg_bobup "0" cg_runroll "0" cg_railTrailTime "600" cg_lagometer "0" cg_simpleItems "1" cg_crosshairY "0" cg_crosshairX "0" cg_crosshairHealth "0" cg_crosshairSize "30" cg_drawRewards "1" cg_drawAttacker "0" cg_drawAmmoWarning "1" cg_drawIcons "1" cg_draw3dIcons "0" cg_drawSnapshot "0" cg_drawFPS "0" cg_drawTimer "1" cg_drawStatus "1" cg_draw2D "1" cg_gibs "0" cg_stereoSeparation "0.4" cg_fov "130" cg_zoomfov "40" cg_drawGun "0" cg_marks "0" cg_drawCrosshairNames "1" cg_drawCrosshair "5" cg_brassTime "1" cg_shadows "0" cg_viewsize "99" cg_predictItems "1" cg_autoswitch "0" cg_altLightning "1" cg_altPlasma "0" cg_altGrenades "1" cg_nomip "128" cg_enableOSPHUD "1" cg_trueLightning "1" cg_enemyModel "tankjr/default" cg_enemyColors "6560" cl_pitchspeed "5000" cl_allowDownload "0" cl_freelook "1" cl_mouseAccel "2" cl_run "1" cl_packetdup "1" cl_maxpackets "30" cl_pitchspeed "140" cl_yawspeed "140" cl_nodelta "0" cl_timeNudge "0" cl_showmouserate "0" cl_noprint "0" cl_motd "0" in_mouse "1" in_mididevice "0" in_midichannel "1" in_midiport "1" in_midi "0" com_blood "1" com_maxfps "120" con_notifytime "5" sex "male" model "doom/default" headmodel "doom/default" sensitivity "5" handicap "100" snaps "30" rate "5000" ch_crosshaircolor "white" m_filter "1" m_side "0.25" m_forward "0.25 m_yaw "0.022" m_pitch "0.022" g_doWarmup "1" g_Warmup "0" sv_maxPing "200" sv_minPing "0" sv_maxRate "10000" sv_hostname "***" sv_fps "50" sv_pure "1" scr_conspeed "9999" //-- R_ - r_znear "4" r_shownormals "0" r_showtris "0" r_noportals "0" r_showsky "0" r_nobind "0" r_portalOnly "0" r_mapOverBrightBits "1" r_fullbright "0" r_displayRefresh "0" r_primitives "0" r_railSegmentLength "1" r_railCoreWidth "1" r_railWidth "16" r_facePlaneCull "1" r_gamma "1.2" r_swapInterval "0" r_textureMode "GL_LINEAR_MIPMAP_NEAREST" r_finish "0" r_dlightBacks "1" r_dynamiclight "1" r_drawSun "0" r_fastsky "0" r_ignoreGLErrors "1" r_flares "0" r_lodbias "2" r_lodCurveError "249" r_ignoreFastPath "0" r_smp "0" r_subdivisions "80" r_vertexLight "1" r_simpleMipMaps "1" r_customaspect "1" r_customheight "1024" r_customwidth "1600" r_mode "4" r_ignorehwgamma "0" r_overBrightBits "0" r_depthbits "32"//0 r_stencilbits "0" r_stereo "0" r_colorbits "32"//0 r_texturebits "32" //?0 r_detailtextures "32" //?0 r_roundImagesDown "65535" r_picmip "5" r_ext_texture_env_add "1" r_ext_compiled_vertex_array "1" r_ext_multitexture "1" r_ext_gamma_control "1" r_allowExtensions "1" r_znear "1" r_ambientScale "0.5" r_debuglight "0" r_drawworld "1" r_lightmap "1" r_flareSize "40" r_flareFade "7" r_clear "0" r_nocurves "0" r_lodscale "5" r_directedScale "1" r_drawentities "1" r_shownormals "0" r_ext_compressed_textures "0" //-- OSP - cf_statusbar "26x26" cf_fragmsg "5x10" ch_weaponswitch "8" ch_statusbarformat "10" ch_teamcrosshairhealth "1" //-- Sound - s_khz "22" s_separation "0.5" s_musicvolume "0" s_volume "1" s_initsound "1" s_ambient "0" warmup_armor "125" //Say_team[SubMenu] and weapons[ModSoft] : set i_Gauntlet "weapon 1;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 5" set i_MachinGun "weapon 2;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 4" set i_ShotGun "weapon 3;cg_fov 130;cg_drawcrosshair 9;cg_crosshairsize 15;ch_crosshaircolor 3" set i_Grenades "weapon 4;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 2" set i_Rocket "weapon 5;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 1" set i_Lighting "weapon 6;cg_fov 130;cg_drawcrosshair 3;cg_crosshairsize 15;ch_crosshaircolor 1" set i_RailGun "weapon 7;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 6" set i_Plazma "weapon 8;cg_fov 130;cg_drawcrosshair 9;cg_crosshairsize 15;ch_crosshaircolor 7" set i_BFG "weapon 9;cg_fov 130;cg_drawcrosshair 5;cg_crosshairsize 30;ch_crosshaircolor 8" set _yHux "set _Gauntlet vstr e_Armor;set _MachinGun vstr e_Yellow;set _ShotGun vstr e_ShotGun;set _Grenades vstr e_Grenades;set _Rocket vstr e_Rocket;set _Lighting vstr e_Lighting;set _RailGun vstr e_RailGun;set _Plazma vstr e_Plazma;set _BFG vstr e_Mega;echo ^3Say_team ^7: ^5Y ^5Hux ^2...;set _e_smod vstr _About" set _Tieup "set _Gauntlet vstr t_Armor;set _MachinGun vstr t_Yellow;set _ShotGun vstr t_ShotGun;set _Grenades vstr t_Grenades;set _Rocket vstr t_Rocket;set _Lighting vstr t_Lighting;set _RailGun vstr t_RailGun;set _Plazma vstr t_Plazma;set _BFG vstr t_Mega;echo ^3Say_team ^7: ^5Time ^2...;set _t_smod vstr _About" set e_Armor "say_team ^5Y Hux : Red Armor (^7RA^5);vstr w_Reset" set e_Yellow "say_team ^5Y Hux : Yellow Armor (^7EA^5);vstr w_Reset" set e_ShotGun "say_team ^5Y Hux : ShotGun (^7SHOTGUN^5);vstr w_Reset" set e_Grenades "say_team ^5Y Hux : Grenades (^7GL^5);vstr w_Reset" set e_Rocket "say_team ^5Y Hux : Rocket (^7RL^5);vstr w_Reset" set e_Lighting "say_team ^5Y Hux : Lighting (^7LG^5);vstr w_Reset" set e_RailGun "say_team ^1Y Hux : RailGun (^1RAIL^1);vstr w_Reset" set e_Plazma "say_team ^5Y Hux : Plazma (^7PLAZMA^5);vstr w_Reset" set e_Mega "say_team ^5Y Hux : Mega (^7MEGA^5);vstr w_Reset" set t_Armor "say_team ^5Available to : Red Armor (^7RA^5);vstr w_Reset" set t_Yellow "say_team ^5Available : Yellow Armor (^7EA^5);vstr w_Reset" set t_ShotGun "say_team ^5Available to : ShotGun (^7SHOTGUN^5);vstr w_Reset" set t_Grenades "say_team ^5Available to : Grenades (^7GL^5);vstr w_Reset" set t_Rocket "say_team ^5Available to : Rocket (^7RL^5);vstr w_Reset" set t_Lighting "say_team ^5Available to : Lighting (^7LG^5);vstr w_Reset" set t_RailGun "say_team ^5Available to : RailGun (^7RAIL^5);vstr w_Reset" set t_Plazma "say_team ^5Available to : Plazma (^7PLAZMA^5);vstr w_Reset" set t_Mega "say_team ^5Available to : Mega (^7MEGA^5);vstr w_Reset" set w_Reset "set _Gauntlet vstr i_Gauntlet;set _MachinGun vstr i_MachinGun;set _ShotGun vstr i_ShotGun;set _Grenades vstr i_Grenades;set _Rocket vstr i_Rocket;set _Lighting vstr i_Lighting;set _RailGun vstr i_RailGun;set _Plazma vstr i_Plazma;set _BFG vstr i_BFG;set _e_smod vstr _yHux;set _t_smod vstr _Tieup" set _About "vstr w_Reset;vstr *2L;echo ^3About ^3say_team ^3!!!";vstr w_Reset;vstr i_MachinGun //- Volume - set *Vol0 "set *vol+ vstr *vol1 ;s_volume 0.0;echo ^0Volume: ^5|^4---------- [00]" set *Vol1 "set *vol+ vstr *vol2 ;set *vol- vstr *vol0;s_volume 0.1;echo ^0Volume: ^4-^5|^4--------- [^301^7]" set *Vol2 "set *vol+ vstr *vol3 ;set *vol- vstr *vol1;s_volume 0.2;echo ^0Volume: ^4--^5|^4-------- [^302^7]" set *Vol3 "set *vol+ vstr *vol4 ;set *vol- vstr *vol2;s_volume 0.3;echo ^0Volume: ^4---^5|^4------- [^303^7]" set *Vol4 "set *vol+ vstr *vol5 ;set *vol- vstr *vol3;s_volume 0.4;echo ^0Volume: ^4----^5|^4------ [^204^7]" set *Vol5 "set *vol+ vstr *vol6 ;set *vol- vstr *vol4;s_volume 0.5;echo ^0Volume: ^4-----^5|^4----- [^205^7]" set *Vol6 "set *vol+ vstr *vol7 ;set *vol- vstr *vol5;s_volume 0.6;echo ^0Volume: ^4------^5|^4---- [^206^7]" set *Vol7 "set *vol+ vstr *vol8 ;set *vol- vstr *vol6;s_volume 0.7;echo ^0Volume: ^4-------^5|^4--- [^207^7]" set *Vol8 "set *vol+ vstr *vol9 ;set *vol- vstr *vol7;s_volume 0.8;echo ^0Volume: ^4--------^5|^4-- [^108^7]" set *Vol9 "set *vol+ vstr *vol10;set *vol- vstr *vol8;s_volume 0.9;echo ^0Volume: ^4---------^5|^4- [^109^7]" set *Vol10 "set *vol- vstr *vol9;s_volume 1.0;echo ^0Volume: ^4----------^5| [^110^7]";vstr *Vol10;set *vol+ vstr *vol10 //-- Rubbish - seta color1 "inderdaad" seta color2 "q" set *Rj "vstr *R.jump1;vstr *R.jump2;centerview" set *R.jump1 "cl_pitchspeed 9999;+lookdown;wait 10;+attack;+moveup" set *R.jump2 "cl_pitchspeed 150;wait 4;-lookdown;-attack;-moveup;echo ^0Rocket ^0jump" set zoomito "cg_ammoCheck 1;vstr _RailGun;+zoom" set unzoomito "vstr _ShotGun;vstr _Plazma;vstr _Rocket;-zoom;cg_ammoCheck 0" bind b +vstr zoomito unzoomito clear //End!