//Configuration file of ***Sniper*** by Q ]I[ Arena™. ¤14:42 20.03.2002¤ ° ®© °//Все права защищены!!! Не стирать и не копировать!!!° ®© ====================================================================================== unbindall \\________________________________\\[Controls] bind MOUSE1 "+attack" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind q "weapnext" bind SPACE "+moveup" bind alt +movedown" bind capslock "+speed" bind ctrl "+zoom" bind x "+button2" \\________________________________\\[Weapons] bind c "weapon 1;vstr s35;echo ^1->^2Gauntlet^1<-;play sound/feedback/gauntlet.wav;cg_drawgun 1" bind 2 "weapon 2;vstr s35;echo ^1->^2MachineGUN^1<-;cg_drawgun 0" bind 1 "weapon 3;vstr s35;echo ^1->^2SHOTGUN^1<-;cg_drawgun 1" bind g "weapon 8;vstr s35;echo ^1->^2MY-PlasmaGUN^1<-" bind f "weapon 4;vstr s35;echo ^1->^2Grenades^1<-;cg_drawgun 0" bind r "weapon 5;vstr s5;echo ^1->^2MY-Rocket^1<-;cg_drawgun 0" bind e "weapon 6;vstr s35;echo ^1->^2Lightning^1<-;cg_drawgun 0" bind mouse2 "weapon 7;vstr s35;echo ^1->^2Pe/\bca^1<-";cg_drawgun 0" \\________________________________\\[Next Level](Skript) set m1 "echo ^1Q3^3DM6-^3TMP-^6(^6TDM^6) ^1in ^1queue!^7^7; g_gametype 3; set mmap map q3dm6tmp; set pmap vstr m25; set nmap vstr m2" set m2 "echo ^1ZTN3 ^3TOURNEY1-^6(^6TDM^6) ^1in ^1queue!^7^7; g_gametype 3; set mmap map ztn3tourney1; set pmap vstr m1; set nmap vstr m3" set m3 "echo ^1Q3^3DM^317 ^1in ^1queue!^7^7; g_gametype 1; set mmap map q3dm17; set pmap vstr m2; set nmap vstr m4" set m4 "echo ^1Q3^3Tourney2 ^1in ^1queue!^7; g_gametype 1; set mmap map q3tourney2; set pmap vstr m3; set nmap vstr m5" bind rightarrow "echo ^1DM/Tourney ^1Maps ^1Selected!^7; vstr m1; bind leftarrow vstr pmap; bind rightarrow vstr nmap; bind enter vstr mmap" \\________________________________\\[Screenshot] bind f6 "screenshotJPEG" \\________________________________\\[Name] bind kp_end "name ^1A^2n^3a^4r^5k^6i bind kp_downarrow "name Xaero" \\________________________________\\Use Controls] bind TAB "+scores" bind t "messagemode" bind ESCAPE "togglemenu" bind v "screenshotsJPEG" bind ` "toggleconsole" bind - "sizedown" bind = "sizeup" bind PGUP "notready" bind F5 "timein" bind F7 "timeout" bind F8 "map_restart" bind F9 "Ready" bind F10 "vid_restart" bind F11 "disconnect" \\________________________________\\[Lagi](Script) set antilag_on "cg_lagometer 1; rate 1; snaps 1; cl_maxpackets 10; cl_nodelta 1; echo [AntiLag ON]; play sound\misc\menu1; set antilag vstr antilag_off" set antilag_off "cg_lagometer 0; rate 3500; snaps 20; cl_maxpackets 30; cl_nodelta 0; echo [AntiLag OFF]; play sound\misc\menu3; set antilag vstr antiLag_on" set antilag vstr antilag_on bind z vstr antilag \\________________________________\\[ My Quit] set my_quit "name Kapany3uK; wait; hostname CocoMeTp; wait; quit" bind f12 "vstr my_quit" \\__________________________________\\[Say] bind o "say GL!!" bind p "say GG!!" bind F3 "say READY !!!" bind F4 "say Sorry" bind F2 "say nponep/Io???" bind F1 "say TbI Mygak??? A?" bind del "say_team ^4<---BCE HA [^5QUAD^4] " bind end "say_team ^4<---BCE HA [^5RED ARMOR^4]" bind mouse3 "say ^4=)" bind b "say :P" bind n "say lol :-)" bind m "say he he" bind home "say_team ^4<---BCE HA [^5YELLOW ARMOR^4]" bind 5 "say_team ^1npocTo nana kapJIo!" bind 4 "say_team ^4<---[^53A6EPuTE ARMOR^4]" bind 6 "say_team ^4<---[ ^5 MY ^5SECURE^4]" bind 3 "say_team ^4<---[MHE OCTABb]" \\__________________________________\\[Record] bind 9 "record Sniper" bind 0 "autorecord 1" bind backspace "stoprecord" \\__________________________________\\[Rocket Jump] set www "wait;wait;wait;wait" set rj1 "set freelook 0;set cl_pitchspeed 9999;+lookdown;vstr www;+attack;+moveup" set rj2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup" set rj "vstr rj1;vstr www;vstr rj2;vstr www;centerview" bind shift "vstr rj" \\__________________________________\\[Record] bind j "g_syncronousclients 1;vstr dem1" bind k "vstr demstop1" set demstop1 "stoprecord; echo ^3Press ^3'ins' ^3again ^3to ^3start ^3next ^3demo" set dem1 "echo ^3Starting ^3Demo01; record Jakie_1; bind ins vstr dem2" set dem2 "echo ^3Starting ^3Demo02; record Jakie_2; bind ins vstr dem3" set dem3 "echo ^3Starting ^3Demo03; record Jakie_3; bind ins vstr dem4" set dem4 "echo ^3Starting ^3Demo04; record Jakie_4; bind ins vstr dem5" set dem5 "echo ^3Starting ^3Demo05; record Jakie_5; bind ins vstr dem6" set dem6 "echo ^3Starting ^3Demo06; record Jakie_6; bind ins vstr dem7" set dem7 "echo ^3Starting ^3Demo07; record Jakie_7; bind ins vstr dem8" set dem8 "echo ^3Starting ^3Demo08; record Jakie_8; bind ins vstr dem9" set dem9 "echo ^3Starting ^3Demo09; record Jakie_9; bind ins vstr demempty" set demempty "echo ^3No ^3more ^3demos ^3available ^38-<" \\_________________________________\\[Volume] bind [ "vstr vdn" bind ] "vstr vup" set vup vstr v4 set vdn vstr v4 set v0 "s_volume 0;set vup vstr v1;set vdn vstr v0;echo ^4Min." set v1 "s_volume 0.05;set vup vstr v2;set vdn vstr v0;echo ^4Volume ^7[^51^7]" set v2 "s_volume 0.1;set vup vstr v3;set vdn vstr v1;echo ^4Volume ^7[^52^7]" set v3 "s_volume 0.15;set vup vstr v4;set vdn vstr v2;echo ^4Volume ^7[^53^7]" set v4 "s_volume 0.2;set vup vstr v5;set vdn vstr v3;echo ^4Volume ^7[^54^7]" set v5 "s_volume 0.3;set vup vstr v6;set vdn vstr v4;echo ^4Volume ^7[^55^7]" set v6 "s_volume 0.4;set vup vstr v7;set vdn vstr v5;echo ^4Volume ^7[^56^7]" set v7 "s_volume 0.55;set vup vstr v8;set vdn vstr v6;echo ^4Volume ^7[^57^7]" set v8 "s_volume 0.6;set vup vstr v9;set vdn vstr v7;echo ^4Volume ^7[^58^7]" set v9 "s_volume 0.7;set vup vstr v10;set vdn vstr v8;echo ^4Volume ^7[^59^7]" set v10 "s_volume 0.8;set vup vstr v11;set vdn vstr v9;echo ^4Volume ^7[^510^7]" set v11 "s_volume 0.9;set vup vstr v12;set vdn vstr v10;echo ^4Volume ^7[^511^7]" set v12 "s_volume 1;set vup vstr v13;set vdn vstr v11;echo ^4Volume ^7[^512^7]" set v13 "s_volume 1.1;set vup vstr v14;set vdn vstr v12;echo ^4Volume ^7[^513^7]" set v14 "s_volume 1.2;set vup vstr v15;set vdn vstr v13;echo ^4Volume ^7[^514^7]" set v15 "s_volume 1.3;set vup vstr v16;set vdn vstr v14;echo ^4Volume ^7[^515^7]" set v16 "s_volume 1.4;set vup vstr v17;set vdn vstr v15;echo ^4Volume ^7[^516^7]" set v17 "s_volume 1.5;set vup vstr v18;set vdn vstr v16;echo ^4Volume ^7[^517^7]" set v18 "s_volume 1.6;set vup vstr v19;set vdn vstr v17;echo ^4Volume ^7[^518^7]" set v19 "s_volume 1.7;set vup vstr v20;set vdn vstr v18;echo ^4Volume ^7[^519^7]" set v20 "s_volume 1.9;set vup vstr v20;set vdn vstr v19;echo ^4Volume ^7[^5Max^7]" \\________________________________\\[Mouse] seta in_mouse "1" seta sensitivity "6" g_speed "320" seta cl_mouseAccel "0" seta m_pitch "0.022" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta m_filter "1" seta cg_oversampleMouse "1" \\_______________________________\\[Hero] seta name "^1Camapa^3*^4Snip^b^3e^n^4r^b" seta model "razor/pm" seta sex "male" seta handicap "100" bind * name "^b^0***^N^4Snip^b^3e^n^4r^b^0***^N" bind kp_pgup name "^1Camapa^3*^7Sniper" \\_______________________________\\[Video] "r_gamma 0.5;set light_up vstr bright2;echo Gamma [Min]" set bright2 "r_gamma 0.6;set light_up vstr bright3 ;set light_down vstr bright1;echo ^1Gamma ^6[1]" set bright3 "r_gamma 0.7;set light_up vstr bright4 ;set light_down vstr bright2;echo ^1Gamma ^6[2]" set bright4 "r_gamma 0.8;set light_up vstr bright5 ;set light_down vstr bright3;echo ^1Gamma ^6[3]" set bright5 "r_gamma 0.9;set light_up vstr bright6 ;set light_down vstr bright4;echo ^1Gamma ^6[4]" set bright6 "r_gamma 1.0;set light_up vstr bright7 ;set light_down vstr bright5;echo ^1Gamma ^6[5]" set bright7 "r_gamma 1.1;set light_up vstr bright8 ;set light_down vstr bright6;echo ^1Gamma ^6[6]" set bright8 "r_gamma 1.2;set light_up vstr bright9 ;set light_down vstr bright7;echo ^1Gamma ^6[7]" set bright9 "r_gamma 1.3;set light_up vstr bright10;set light_down vstr bright8;echo ^1Gamma ^6[8]" set bright10 "r_gamma 1.4;set light_up vstr bright11;set light_down vstr bright9;echo ^1Gamma ^6[9]" set bright11 "r_gamma 1.5;set light_up vstr bright12;set light_down vstr bright10;echo ^1Gamma ^6[10]" set bright12 "r_gamma 1.6;set light_up vstr bright13;set light_down vstr bright11;echo ^1Gamma ^6[11]" set bright13 "r_gamma 1.7;set light_up vstr bright14;set light_down vstr bright12;echo ^1Gamma ^6[12]" set bright14 "r_gamma 1.8;set light_up vstr bright15;set light_down vstr bright13;echo ^1Gamma ^6[13]" set bright15 "r_gamma 1.9;set light_up vstr bright16;set light_down vstr bright14;echo ^1Gamma ^6[14]" set bright16 "r_gamma 2.0;set light_down vstr bright15;echo ^1Gamma ^6[Max]" set light_up "vstr bright7" set light_down "vstr bright5" bind / "vstr light_up" bind . "vstr light_down" seta com_maxfps "120" seta com_hunkMegs "56" seta com_blood "1" seta com_introplayed "0" seta scr_conspeed "999" seta cg_autoswitch "0" seta cg_altLightning "1" seta cg_altPlasma "1" seta cg_altGrenades "1" seta cg_brassTime "0" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_crosshairHealth "0" seta cg_crosshairSize "50" seta cg_deferPlayers "1" seta cg_drawTeamOverlay "1" seta cg_drawCrosshairNames "1" seta cg_drawCrosshair "5" seta cg_drawkiller "0" seta cg_drawRewards "1" seta cg_drawAttacker "1" seta cg_drawAmmoWarning "1" seta cg_draw3dIcons "0" seta cg_drawSnapshot "0" seta cg_drawFPS "0" seta cg_drawTimer "1" seta cg_drawStatus "1" seta cg_draw2D "1" seta cg_truelightning "1" seta cg_teamChatHeight "8" seta cg_teamChatTime "3000" seta cg_forceModel "1" seta cg_forceColors "1" seta cg_float "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_noplayersanim "1" seta cg_lagometer "0" seta cg_simpleItems "1" seta cg_gibs "1" seta cg_stereoSeparation "0" seta cg_zoomfov "70" seta cg_shadows "0" seta cg_marks "0" seta cg_predictItems "1" seta cg_nopredict "0" seta cg_viewsize "100" seta r_mode "4" seta r_maskminidriver "0" seta r_mapoverbrightbits "2" seta r_overbrightbits "1" seta r_allowsoftwaregl "0" seta r_allowExtensions "1" seta r_intensity "1.5" seta r_ignorehwgamma "0" seta r_ignoreGLErrors "1" seta r_ignoreFastPath "0" seta r_roundImagesDown "2" seta r_ext_compressed_textures "1" seta r_ext_gamma_control "1" seta r_ext_texture_env_add "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_drawsun "0" seta r_drawstrips "1" seta r_dynamiclight "0" seta r_dlightbacks "1" seta r_displayrefresh "100" seta r_detailtextures "1" seta r_depthbits "16" seta r_texturebits "32" seta r_colorbits "16" seta r_colormiplevels "0" seta r_customheight "1024" seta r_customwidth "1600" seta r_simplemipmaps "1" seta r_showimages "0" seta r_singleshader "0" seta r_subdivisions "40" seta r_swapinterval "0" seta r_stereo "0" seta r_stencilbits "0" seta r_znear "4" seta r_vertexlighting "1" seta r_vertexlight "1" seta r_lodCurveError "100" seta r_lodbias "0" seta r_lightmap "0" seta r_flares "0" seta r_flareFade "7" seta r_flareSize "40" seta r_fastsky "0" seta r_fullscreen "1" seta r_finish "1" seta r_fullbright "0" seta r_faceplanecull "1" seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" seta r_gamma "1.2" seta r_picmip "5" seta cg_fov 116 seta r_primitives "0" seta r_preloadTextures "0" cg_drawfps "1" \\__________________________________\\[OSP] seta cg_nomip "162" seta cg_ammoCheck "1" seta cg_OldRail "1" seta cg_enableOSPHUD "1" seta cg_enemymodel "tankjr/pm" seta cg_enemycolors "hhh" seta cg_teamRails "0" seta ch_TeamCrosshairHealth "1" seta ch_TeamBackground "1" seta ch_CrosshairColor "2" seta ch_Weaponswitch "1" seta ch_StatusbarFormat "1" seta ch_Teamoverlay "p16n h/aw l" seta cf_Pickupstring "10x10" seta cf_TeamCrosshairHealth "10x10" seta cf_Teamoverlay "6x12" seta cf_WeaponName "10x10" seta cf_Fragmsg "8x8" seta cf_Scores "12x10" seta cf_CrosshairNames "12x12" seta cf_Statusbar "27x21" seta cf_WeaponSwitch "18x16" \\___________________________________\\[Game] seta g_allowVote "1" seta g_warmup "200" seta bot_enable "1" seta bot_nochat "0" seta sv_allowdownload "1" seta sv_pure "0" seta sv_hostname "Sniper Place" seta server_customclient "15" seta pmove_fixed "1" seta cl_run "1" \\___________________________________\\[Net] seta rate "25000" seta snaps "40" seta cl_maxpackets "40" seta cl_packetdup "0" \\___________________________________\\[Sound] seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "1.0" seta s_rolloff "1.0" seta s_mixPreStep "0.05" seta s_mixahead "0.1" seta s_loadas8bit "0" seta s_khz "11" seta s_separation "0.5" seta s_musicvolume "0" seta s_volume "0.3" seta in_midi "0" seta in_joystick "0" \\__________________________________\\[Rail] seta color "4" seta color1 "q" seta color2 "mDs" seta r_railSegmentLength "10" seta r_railCoreWidth "8" seta r_railWidth "16" seta cg_railsegmentSize "100" seta cg_railTrailTime "700" \\__________________________________\\[End] exec sniper2.cfg