\unbindall ###-----[Controls]-----### bind escape "togglemenu" bind ~ "toggleconsole" bind tab "+scores" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind shift "+speed" bind ctrl "+movedown" bind space "+moveup" bind x "+button2" bind mouse1 "+attack" bind alt "+zoom" bind + "sizeup" bind - "sizedown" bind f2 "map_restart 0.1" bind mwheeldown "kill" bind mouse4 "+attack;+moveup;" bind mwheelup "say ^2=}" ###-----[Weapons]-----### bind g "weapon 1;vstr s35;cg_drawCrosshair 7;echo ^4GAUNTLET;play sound/feedback/gauntlet.wav" bind 1 "weapon 2;vstr s35;cg_drawCrosshair 7;echo ^8MACHINE" bind 2 "weapon 3;vstr s35;cg_drawCrosshair 7;echo ^8SHOTGUN" bind e "weapon 8;vstr s35;cg_drawCrosshair 8;echo ^6PLASMA" bind f "weapon 4;vstr s35;cg_drawCrosshair 7;echo ^2GRENADES" bind r "weapon 5;vstr s35;cg_drawCrosshair 7;echo ^1ROCKET" bind t "weapon 6;vstr s35;cg_drawCrosshair 7;echo ^7LIGHTNING" bind q "weapon 7;vstr s35;cg_drawCrosshair 5;echo ^2RAIL" bind c "weapon 9;vstr s35;cg_drawCrosshair 7;echo ^4BFG" ###-----[RJump]-----### set www "wait;wait;wait;wait" set rjump_1 "set freelook 0;set cl_pitchspeed 9999;vstr www;+attack;+moveup" set rjump_2 "set cl_pitchspeed 140;set freelook 1;-attack;-moveup" set rjump "vstr rjump_1;vstr www;vstr rjump_2;vstr www;centerview;vstr www;centerview;vstr www;centerview;vstr www;centerview" bind mouse2 vstr rjump ###-----[Mouse]-----### seta in_mouse "1" seta sensitivity "11" seta g_speed "320" seta cl_mouseAccel "0" seta m_pitch "0.022" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta m_filter "1" seta cg_oversampleMouse "1" ###-----[Hero]-----### seta name "[^4ice^7]^2RaliBoy" seta model "doom/quake_master" seta sex "male" seta handicap "100" ###-----[Gamma]-----### set bright1 "r_gamma 0.5;set light_up vstr bright2;echo ^1Gamma ^1[0.5]" set bright2 "r_gamma 0.6;set light_up vstr bright3 ;set light_down vstr bright1;echo ^1Gamma ^3[0.6]" set bright3 "r_gamma 0.7;set light_up vstr bright4 ;set light_down vstr bright2;echo ^1Gamma ^3[0.7]" set bright4 "r_gamma 0.8;set light_up vstr bright5 ;set light_down vstr bright3;echo ^1Gamma ^3[0.8]" set bright5 "r_gamma 0.9;set light_up vstr bright6 ;set light_down vstr bright4;echo ^1Gamma ^3[0.9]" set bright6 "r_gamma 1.0;set light_up vstr bright7 ;set light_down vstr bright5;echo ^1Gamma ^3[1.0]" set bright7 "r_gamma 1.1;set light_up vstr bright8 ;set light_down vstr bright6;echo ^1Gamma ^3[1.1]" set bright8 "r_gamma 1.2;set light_up vstr bright9 ;set light_down vstr bright7;echo ^1Gamma ^3[1.2]" set bright9 "r_gamma 1.3;set light_up vstr bright10;set light_down vstr bright8;echo ^1Gamma ^3[1.3]" set bright10 "r_gamma 1.4;set light_up vstr bright11;set light_down vstr bright9;echo ^1Gamma ^3[1.4]" set bright11 "r_gamma 1.5;set light_up vstr bright12;set light_down vstr bright10;echo ^1Gamma ^3[1.5]" set bright12 "r_gamma 1.6;set light_up vstr bright13;set light_down vstr bright11;echo ^1Gamma ^3[1.6]" set bright13 "r_gamma 1.7;set light_up vstr bright14;set light_down vstr bright12;echo ^1Gamma ^3[1.7]" set bright14 "r_gamma 1.8;set light_up vstr bright15;set light_down vstr bright13;echo ^1Gamma ^3[1.8]" set bright15 "r_gamma 1.9;set light_up vstr bright16;set light_down vstr bright14;echo ^1Gamma ^3[1.9]" set bright16 "r_gamma 2.0;set light_down vstr bright15;echo ^1Gamma ^1[2.0]" set light_up "vstr bright7" set light_down "vstr bright5" bind / "vstr light_up" bind . "vstr light_down" ============================================================================================================== seta df_chs2_Info8 "0" seta df_chs2_Info7 "0" seta df_chs2_Info6 "0" seta df_chs2_Info5 "0" seta df_chs2_Info4 "0" seta df_chs2_Info3 "0" seta df_chs2_Info2 "0" seta df_chs2_Info1 "0" seta df_chs2_ComboSeparator "/" seta df_chs2_EnableCombos "0" seta df_chs2_OffsetY "100" seta df_chs2_OffsetX "-300" seta df_chs2_DisplayType "1" seta df_chs2_LabelType "1" seta df_chs2_LabelColor "7" seta df_chs2_FontTransparency "1.000" seta df_chs2_FontColor "7" seta df_chs2_FontShadow "1" seta df_chs2_FontSize "8" seta df_chs2_Draw "0" seta df_chs1_Info8 "0" seta df_chs1_Info7 "0" seta df_chs1_Info6 "0" seta df_chs1_Info5 "55" seta df_chs1_Info4 "0" seta df_chs1_Info3 "0" seta df_chs1_Info2 "0" seta df_chs1_Info1 "46" seta df_chs1_ComboSeparator "/" seta df_chs1_EnableCombos "0" seta df_chs1_OffsetY "0" seta df_chs1_OffsetX "0" seta df_chs1_DisplayType "0" seta df_chs1_LabelType "0" seta df_chs1_LabelColor "7" seta df_chs1_FontTransparency "1.000" seta df_chs1_FontColor "7" seta df_chs1_FontShadow "1" seta df_chs1_FontSize "10" seta df_chs1_Draw "1" seta df_ar_stopdelay "1500" seta df_name "RaliBoy" seta df_country "Russia" seta cg_crosshaircolor "3" seta sv_fps "125" seta ch_drawSpeed "0" seta df_chs0_offsetY "-177" seta df_chs0_DisplayType "6" seta df_chs0_Draw "1" seta df_chs0_FontColor "3" seta df_chs0_FontSize "15" seta df_chs0_LabelColor "4" seta speed_unit "1" seta com_speeds "0" seta r_speeds "0" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta cg_brasstime "0" seta cg_crosshairhealth "0" seta cg_drawstatus "1" seta cg_drawteamoverlay "3" seta cg_drawattacker "1" seta cg_drawammowarning "0" seta cg_draw3dicons "0" seta cg_draw2d "1" seta cg_drawsnapshot "0" seta cg_drawrewards "1" seta cg_drawgun "1" seta cg_drawsky "1" seta cg_drawtimer "1" seta cg_deferplayers "1" seta cg_fov "110" seta cg_gibs "0" seta cg_marks "1" //следы на стенах после выстрела seta cg_nomip "0" seta cg_nopredict "0" seta cg_simpleitems "0" //обьекты 3d/2d seta cg_shadows "1" //тени seta cg_viewsize "100" seta cg_zoomfov "70" seta cg_noprojectiletrail "1" //HET gbIMA ot RL seta com_blood "1" seta r_allowextensions "1" //вкл.все возм.ускор. seta r_picmip "0" seta r_roundimagesdown "2" seta r_detailtextures "0" //откл. детал. текстур seta r_texturebits "32" seta r_colorbits "32" seta r_ignorehwgamma "0" seta r_fullscreen "1" seta r_simplemipmaps "0" seta r_vertexlight "0" seta r_subdivisions "115" seta r_ignorefastpath "0" seta r_lodcurveerror "50" seta r_lodbias "2" seta r_flares "0" //откл. ореол вокруг света seta r_fastsky "0" //откл. обраб. неба seta r_drawsun "0" //откл. обраб. солн. света seta r_dynamiclight "1" //откл. динамич. освещение seta r_finish "1" seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" seta r_glDriver "default OpenGL" seta r_gamma "1.70" seta r_swapinterval "0" seta pmove_fixed "0" com_hunkMegs "256" seta com_introplayed "0" seta scr_conspeed "999" seta cg_autoswitch "1" seta cg_altLightning "0" seta cg_altPlasma "0" seta cg_altGrenades "1" seta cg_bobroll "0" seta cg_bobpitch "0" seta cg_bobup "0" seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_crosshairSize "22" seta cg_drawkiller "0" seta cg_drawStatus "1" seta cg_truelightning "1" seta cg_teamChatHeight "8" seta cg_teamChatTime "3000" seta cg_forceModel "1" seta cg_forceColors "1" seta cg_float "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_noplayersanim "1" seta cg_lagometer "0" seta cg_stereoSeparation "0" seta cg_predictItems "1" seta r_mode "6" seta cg_drawFPS "1" seta com_maxfps "125" seta r_maskminidriver "0" seta r_mapoverbrightbits "1.5" seta r_overbrightbits "1" seta r_allowsoftwaregl "0" seta r_intensity "1.5" seta r_ignoreGLErrors "1" seta r_ext_compressed_textures "1" seta r_ext_gamma_control "1" seta r_ext_texture_env_add "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_drawstrips "1" seta r_dlightbacks "1" seta r_displayrefresh "0" seta r_depthbits "16" seta r_colormiplevels "0" seta r_customheight "1024" seta r_customwidth "1600" seta r_showimages "0" seta r_singleshader "0" seta r_stereo "0" seta r_stencilbits "0" seta r_znear "4" seta r_vertexlighting "1" seta r_vertexlight "1" seta r_lightmap "0" seta r_flareFade "7" seta r_flareSize "40" seta r_fullbright "0" seta r_faceplanecull "1" seta r_primitives "0" seta r_preloadTextures "0" seta fraglimit "0" seta timlimit "15" seta cg_oldrocket "0" ###-----[Game]-----### seta g_allowVote "1" seta g_warmup "200" seta bot_enable "1" seta bot_nochat "0" seta sv_allowdownload "1" seta sv_pure "0" seta sv_hostname "it's miller time" seta server_customclient "15" seta pmove_fixed "0" seta cl_run "1" ###-----[Sound]-----### seta s_loadas8bit "0" seta s_volume "1.0" seta s_musicvolume "0" seta s_separation "0.5" seta s_khz "22" seta s_compression "1" seta s_mixPreStep "0.05" seta s_rolloff "1.0" seta s_doppler "1.0" seta s_distance "1000.0" seta s_min_distance "1.0" seta s_max_distance "1000.0" seta s_leafnum "0" seta s_refgain "0.45" seta s_refdelay "2.0" seta s_polykeep "1000000000" seta s_polysize "10000000" seta s_polyreflectsize "10000000" seta s_numpolys "400" seta s_bloat "2.0" seta s_occfactor "0.5" seta s_occ_eq "0.75" ###-----[Ghost]-----### seta df_ghost2_PlayLoop "0" seta df_ghost2_PlayCameraMode "0" seta df_ghost2_PlayDrawMissiles "2" seta df_ghost2_PlayDrawPlayer "3" seta df_ghost2_PlayTimescale "1.000" seta df_ghost2_RecordView "0" seta df_ghost2_RecordInterval "50" seta df_ghost2_RecordFileFormat "2" seta df_ghost1_PlayLoop "0" seta df_ghost1_PlayCameraMode "0" seta df_ghost1_PlayDrawMissiles "2" seta df_ghost1_PlayDrawPlayer "3" seta df_ghost1_PlayTimescale "1.000" seta df_ghost1_RecordView "0" seta df_ghost1_RecordInterval "50" seta df_ghost1_RecordFileFormat "2" seta df_ghosts_MiniviewFOV "90" seta df_ghosts_MiniviewBorderSize "4" seta df_ghosts_MiniviewOffsetY "-155" seta df_ghosts_MiniviewOffsetX "235" seta df_ghosts_MiniviewSize "25" seta df_ghosts_MiniviewCameraMode "1" seta df_ghosts_MiniviewDrawGun "1" seta df_ghosts_MiniviewDraw "1" seta df_ghosts_SpriteSize "8" seta df_ghosts_SpriteInfo "" seta df_ghosts_SelfMissilesOnly "1" seta df_ghosts_CheckPVS "1" seta df_ghosts_LiveAmmo "0" seta df_ghosts_NoDrawRadius "200" seta df_ghosts_AutoMode "0" seta df_ghosts_AutoModeMP "0" seta df_ghosts_DrawOutput "4" seta df_ghosts_FileExtension ""