Berserker@Quake3 win-x86 Aug 27 2009 ----- FS_Startup ----- Current search path: D:\Games\q3_defrag\baseq3\zz_q3bers_testmaps_20090322.pk3 (8 files) D:\Games\q3_defrag\baseq3\zz_q3bers_stone_20090429.pk3 (9 files) D:\Games\q3_defrag\baseq3\zz_q3bers_skin_20090524.pk3 (10 files) D:\Games\q3_defrag\baseq3\zz_q3bers_proto_20090523.pk3 (12 files) D:\Games\q3_defrag\baseq3\zz_q3bers_organics_20090529.pk3 (16 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_wall_20090825.pk3 (85 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_trim_20090524.pk3 (152 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_floor_20090523.pk3 (61 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_ceiling_20090509.pk3 (34 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_button_20090509.pk3 (7 files) D:\Games\q3_defrag\baseq3\zz_q3bers_gothic_block_20090528.pk3 (81 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_wall_20090825.pk3 (77 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_trim_20090524.pk3 (53 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_support_20090825.pk3 (69 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_object_20090528.pk3 (15 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_light_20090322.pk3 (12 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_floor_20090529.pk3 (144 files) D:\Games\q3_defrag\baseq3\zz_q3bers_base_ceiling_20090528.pk3 (6 files) D:\Games\q3_defrag\baseq3\ztestfps.pk3 (15 files) D:\Games\q3_defrag\baseq3\vm.pk3 (4 files) D:\Games\q3_defrag\baseq3\spank1.pk3 (4 files) D:\Games\q3_defrag\baseq3\pqarena.pk3 (21 files) D:\Games\q3_defrag\baseq3\pm-players.pk3 (137 files) D:\Games\q3_defrag\baseq3\pak8.pk3 (9 files) D:\Games\q3_defrag\baseq3\pak7.pk3 (4 files) D:\Games\q3_defrag\baseq3\pak6.pk3 (64 files) D:\Games\q3_defrag\baseq3\pak5.pk3 (7 files) D:\Games\q3_defrag\baseq3\pak4.pk3 (272 files) D:\Games\q3_defrag\baseq3\pak3.pk3 (4 files) D:\Games\q3_defrag\baseq3\pak2.pk3 (148 files) D:\Games\q3_defrag\baseq3\pak1.pk3 (26 files) D:\Games\q3_defrag\baseq3\pak0.pk3 (3529 files) D:\Games\q3_defrag\baseq3\naked.pk3 (8 files) D:\Games\q3_defrag\baseq3\MEDIA.PK3 (99 files) D:\Games\q3_defrag\baseq3\md3_revanant.pk3 (33 files) D:\Games\q3_defrag\baseq3\md3-nils.pk3 (14 files) D:\Games\q3_defrag\baseq3\md3-churchill.pk3 (195 files) D:\Games\q3_defrag\baseq3\maps-midair.pk3 (11 files) D:\Games\q3_defrag\baseq3\mapmedia.pk3 (167 files) D:\Games\q3_defrag\baseq3\hwpack.pk3 (12 files) D:\Games\q3_defrag\baseq3\GOTHIC.PK3 (6 files) D:\Games\q3_defrag\baseq3\coldrun.pk3 (58 files) D:\Games\q3_defrag\baseq3\BOTPACK.PK3 (42 files) D:\Games\q3_defrag\baseq3\ARENA.PK3 (4 files) D:\Games\q3_defrag/baseq3 ---------------------- 5744 files in pk3 files execing default.cfg execing q3b_config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ...detecting OS, found NT: Windows XP x32 ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- No window for DirectInput mouse init, delaying Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing OpenGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FullScreen ...using colorsbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...137 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions X..ignoring GL_ARB_texture_compression for textures X..ignoring GL_ARB_texture_compression for normalmaps X..ignoring GL_EXT_texture_compression_s3tc.DXT1 for textures X..ignoring GL_EXT_texture_compression_s3tc.DXT1 for normalmaps X..ignoring GL_EXT_texture_compression_s3tc.DXT3 for textures X..ignoring GL_EXT_texture_compression_s3tc.DXT3 for normalmaps X..ignoring GL_EXT_texture_compression_s3tc.DXT5 for textures X..ignoring GL_EXT_texture_compression_s3tc.DXT5 for normalmaps X..ignoring GL_S3_s3tc for textures X..ignoring GL_S3_s3tc for normalmaps X..ignoring GL_EXT_texture_lod_bias X..ignoring GL_EXT_texture_filter_anisotropic ...using WGL_EXT_swap_control ...using GL_EXT_draw_range_elements ...using GL_ARB_multitexture [4 TMUs] ...using GL_EXT_compiled_vertex_array ...using GL_EXT_texture_edge_clamp ...using GL_ARB_shader_objects ...using GL_ARB_vertex_shader ...using GL_ARB_fragment_shader ...using GL_EXT_stencil_two_side X..GL_ATI_separate_stencil not found ...using GL_EXT_stencil_wrap ...using GL_ARB_vertex_buffer_object ...using GL_EXT_framebuffer_object ...using GL_ARB_texture_rectangle ...using GL_ARB_draw_buffers [8] ...using GL_ARB_texture_float X..GL_ARB_texture_rg not found ...using GL_EXT_packed_depth_stencil GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW! GL_VERSION: 2.1.2 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Selected PPL render path GLSL version: 1.20 NVIDIA via Cg compiler GL_MAX_TEXTURE_SIZE: 8192 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192 GL_MAX_TEXTURE_UNITS_ARB: 4 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VERTEX_ATTRIBS_ARB: 16 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_VARYING_FLOATS_ARB: 60 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 2048 GL_MAX_TEXTURE_COORDS_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 CPU: AMD w/ 3DNow! texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 compiled vertex arrays: enabled compressed textures: none compressed normalmaps: none Initializing GLSL programs ...loading 'glprogs/_z_pass.glsl' ...loading 'glprogs/_internal.glsl' ...loading 'glprogs/_final.glsl' ...loading 'glprogs/_bumpmap.glsl' ...compiling: _replace.vsh success ...compiling (clip): _replace.vsh success ...compiling: _replace.fsh success ...compiling (clip): _replace.fsh success ...compiling: _add.vsh success ...compiling (clip): _add.vsh success ...compiling: _add.fsh success ...compiling (clip): _add.fsh success ...compiling: _modulate.vsh success ...compiling (clip): _modulate.vsh success ...compiling: _modulate.fsh success ...compiling (clip): _modulate.fsh success ...compiling: _interpolate.vsh success ...compiling (clip): _interpolate.vsh success ...compiling: _interpolate.fsh success ...compiling (clip): _interpolate.fsh success ...compiling: _interpolate_at.vsh success ...compiling (clip): _interpolate_at.vsh success ...compiling: _interpolate_at.fsh success ...compiling (clip): _interpolate_at.fsh success ...compiling: _bump.vsh success ...compiling (clip): _bump.vsh success ...compiling: _bump.fsh success ...compiling (clip): _bump.fsh success ...compiling: _bump_GT0.vsh success ...compiling (clip): _bump_GT0.vsh success ...compiling: _bump_GT0.fsh success ...compiling (clip): _bump_GT0.fsh success ...compiling: _bump_LT80.vsh success ...compiling (clip): _bump_LT80.vsh success ...compiling: _bump_LT80.fsh success ...compiling (clip): _bump_LT80.fsh success ...compiling: _bump_GE80.vsh success ...compiling (clip): _bump_GE80.vsh success ...compiling: _bump_GE80.fsh success ...compiling (clip): _bump_GE80.fsh success ...compiling: _bump_interpolate.vsh success ...compiling (clip): _bump_interpolate.vsh success ...compiling: _bump_interpolate.fsh success ...compiling (clip): _bump_interpolate.fsh success ...compiling: _bump_interpolate_at.vsh success ...compiling (clip): _bump_interpolate_at.vsh success ...compiling: _bump_interpolate_at.fsh success ...compiling (clip): _bump_interpolate_at.fsh success ...compiling: _bump_parallax.vsh success ...compiling (clip): _bump_parallax.vsh success ...compiling: _bump_parallax.fsh success ...compiling (clip): _bump_parallax.fsh success ...compiling: _bump_parallax_GT0.vsh success ...compiling (clip): _bump_parallax_GT0.vsh success ...compiling: _bump_parallax_GT0.fsh success ...compiling (clip): _bump_parallax_GT0.fsh success ...compiling: _bump_parallax_LT80.vsh success ...compiling (clip): _bump_parallax_LT80.vsh success ...compiling: _bump_parallax_LT80.fsh success ...compiling (clip): _bump_parallax_LT80.fsh success ...compiling: _bump_parallax_GE80.vsh success ...compiling (clip): _bump_parallax_GE80.vsh success ...compiling: _bump_parallax_GE80.fsh success ...compiling (clip): _bump_parallax_GE80.fsh success ...compiling: _bump_interpolate_parallax.vsh success ...compiling (clip): _bump_interpolate_parallax.vsh success ...compiling: _bump_interpolate_parallax.fsh success ...compiling (clip): _bump_interpolate_parallax.fsh success ...compiling: _bump_interpolate_parallax_at.vsh success ...compiling (clip): _bump_interpolate_parallax_at.vsh success ...compiling: _bump_interpolate_parallax_at.fsh success ...compiling (clip): _bump_interpolate_parallax_at.fsh success ...compiling: _z_pass_opaque.vsh success ...compiling (clip): _z_pass_opaque.vsh success ...compiling: _z_pass_opaque.fsh success ...compiling (clip): _z_pass_opaque.fsh success ...compiling: _DrawLight_OMNI_Stages1.vsh success ...compiling: _DrawLight_OMNI_Stages1.fsh success ...compiling: _DrawLight_PROJ_Stages1.vsh success ...compiling: _DrawLight_PROJ_Stages1.fsh success ...compiling: _DrawLight_OMNI_Stages2.vsh success ...compiling: _DrawLight_OMNI_Stages2.fsh failed (76) : error C0000: syntax error, unexpected reserved word "switch" at token "switch" (76) : error C0501: type name expected at token "switch" (76) : error C1033: cast not allowed (77) : error C0000: syntax error, unexpected '{', expecting ';' or ',' at token "{" (77) : error C0501: type name expected at token "{" (78) : error C1038: declaration of "s" conflicts with previous declaration at (73) (79) : error C0000: syntax error, unexpected reserved word "default" at token "default" (79) : error C0501: type name expected at token "default" (80) : error C1038: declaration of "s" conflicts with previous declaration at (73) (81) : error C0000: syntax error, unexpected reserved word "case" at token "case" (81) : error C0501: type name expected at token "case" (81) : error C1038: declaration of "s" conflicts with previous declaration at (73) (82) : error C0000: syntax error, unexpected reserved word "case" at token "case" (82) : error C0501: type name expected at token "case" (82) : error C1038: declaration of "s" conflicts with previous declaration at (73) (83) : error C0000: syntax error, unexpected reserved word "case" at token "case" (83) : error C0501: type name expected at token "case" (83) : error C1038: declaration of "s" conflicts with previous declaration at (73) (84) : error C0000: syntax error, unexpected reserved word "case" at token "case" (84) : error C0501: type name expected at token "case" (84) : error C1038: declaration of "s" conflicts with previous declaration at (73) (85) : error C0000: syntax error, unexpected reserved word "case" at token "case" (85) : error C0501: type name expected at token "case" (85) : error C1038: declaration of "s" conflicts with previous declaration at (73) (86) : error C0000: syntax error, unexpected reserved word "case" at token "case" (86) : error C0501: type name expected at token "case" (86) : error C1038: declaration of "s" conflicts with previous declaration at (73) (87) : error C0000: syntax error, unexpected reserved word "case" at token "case" (87) : error C0501: type name expected at token "case" (87) : error C1038: declaration of "s" conflicts with previous declaration at (73) (71) : error C1110: function "Blend" has no return statement (91) : error C0000: syntax error, unexpected reserved word "switch" at token "switch" (91) : error C0501: type name expected at token "switch" (94) : error C0000: syntax error, unexpected reserved word "break" at token "break" (94) : error C0501: type name expected at token "break" (95) : error C1038: declaration of "d" conflicts with previous declaration at (94) (95) : error C0000: syntax error, unexpected reserved word "break" at token "break" (95) : error C0501: type name expected at token "break" (96) : error C1038: declaration of "d" conflicts with previous declaration at (94) (96) : error C0000: syntax error, unexpected reserved word "break" at token "break" (96) : error C0501: type name expected at token "break" (97) : error C1038: declaration of "d" conflicts with previous declaration at (94) (97) : error C0000: syntax error, unexpected reserved word "break" at token "break" (97) : error C0501: type name expected at token "break" (98) : error C1038: declaration of "d" conflicts with previous declaration at (94) (98) : error C0000: syntax error, unexpected reserved word "break" at token "break" (98) : error C0501: type name expected at token "break" (99) : error C1038: declaration of "d" conflicts with previous declaration at (94) (99) : error C0000: syntax error, unexpected reserved word "break" at token "break" (99) : error C0501: type name expected at token "break" (100) : error C1038: declaration of "d" conflicts with previous declaration at (94) (100) : error C0000: syntax error, unexpected reserved word "break" at token "break" (100) : error C0501: type name expected at token "break" (101) : error C1038: declaration of "d" conflicts with previous declaration at (94) (101) : error C0000: syntax error, unexpected reserved word "break" at token "break" (101) : error C0501: type name expected at token "break" (104) : error Cƒí9¥N²@----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- _DrawLight_OMNI_Stages2.fsh: bad GLSL shader